Step-by-step
- Keep the car, upgrades, road, launch method, and weather or traffic conditions as consistent as possible.
- Record a default-ratio baseline before editing the transmission.
- Change one ratio at a time. Shorter gearing can improve acceleration but reduce usable top speed; longer gearing can do the reverse.
- Reject a change that causes RPM stalling or an early rev-limit cutoff in a higher gear.
- Run several attempts and include failed launches before calling a setup faster.
Community-reported tuning stages
| Stage | Reported gate | Supported claim | Evidence warning |
|---|---|---|---|
| Stage 1 | Level 5 | Stage 1 becomes available | Pro Game Guides; verify in the current build |
| Stage 2 | Level 15 | Stage 2 becomes available | Pro Game Guides; verify in the current build |
| Stage 3 | Level 30 | Stage 3 becomes available | Pro Game Guides; verify in the current build |
The reviewed text sources contain no reproducible universal numeric gear-ratio set. Keep one car, road, and upgrade state constant while testing.
Evidence and limitations
01
There is no universal verified gear ratio for every Ghost Driver car.
02
A useful comparison keeps the car, upgrade stage, road, and launch method constant while changing one ratio at a time.
03
Shorter gearing can improve acceleration but may reduce usable top speed; longer gearing can do the opposite.
04
Record current in-game results instead of copying a ratio from a different vehicle or older build.
More upgrades pages
Practical next steps
Notes and limitations
- No official drag-tune table or repeatable best ratio is public.
